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While you are spelunking, the Overseer’s waiting for some recruits to answer the vault beacon. Be warned! Removing some of the larger walls of rubble or limestone will most likely reveal deathclaws and irradiated enemies that will require fire power. Make sure you venture down those tunnels prepared. After dispatching them, the Overseer grants you access and asks you to run a couple of errands before sending you to activate the remaining workshop benches in other areas of the large vault caverns. There are two other points of entry, but the quarry entrance was how I approached. When you arrive, odds are the main vault door is under attack by raiders, should you enter this way. Tune your Pipboy to the Vault 88 broadcast to start the quest which unlocks vault building. But it’s not time to say goodbye just yet, especially not when I have all sorts of new things I can build. I knew it wouldn’t last forever, that eventually I would complete absolutely everything there was for me to experience in the Commonwealth. You don't have to do the quests the way they tell you to.ĭon't forget Vault 88! It's a short quest, but cute and amusing.With the Vault-Tec Workshop’s recent release, we’re nearing the end of Fallout 4’s adventure. And remember: they're raiders, it's totally OK to shoot them all in the face, if you can survive it. It's all about combat and mayhem, with six really great dungeon areas to explore. Do this once you've done everything else. Nuka World, on the other hand, has very high level content and no relationship to the main quest. I'd suggest leaving this uninstalled until you want to play it. AND, you pretty much have to stumble on the start of the quest just by walking in North Cambridge, which makes doing the Railroad side quests a pain if you aren't ready for Automatron. BUT, once you start the quest it mucks up the encounter tables so that almost all you see are crazy robots and crazy robot-themed raiders. Frankly my suggestion is to start a character just for it.Īutomatron is mechanically easier than the others and can trivially be slotted in wherever you want with the rest of the game content, as it all happens in the Commonwealth. Far Harbor is also an absolute masterpiece, btw. And stay there until you've finished all the content. I'd say head over at level 15-20, basically as soon as you get the quest from Ellie at the beginning of Act 2 of the main story. This DLC is all about atmospherics, and The Island needs to be scary to be properly experienced. You want to do Far Harbor early, ideally not with a character that has finished the main plot. Their stories don't interact in the way that NV's add-ons do. r/galaxynewsradio - Fallout-sounding music r/falloutcosplayers - Fallout-related cosplay r/Wasteland - A subreddit for the Wasteland games.
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#WHAT TO DO FALLOUT 4 VAULT TEC DLC SERIES#
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